It's called Eulora

Wednesday, 31 July, Year 5 d.Tr. | Author: Mircea Popescu

You can download the first, very alpha and barebones client here.i In order to run it you extract to a fresh directory, set to executable and run it from a terminal (./ The terminal will fill up with all sorts of dev-y messages while the game plays. The absolute first time the client runs it will take a decent chunk of time to build various indexes and whatnot (2-3 minutes), but subsequent runs are pretty spiffy.

It should work just fine in pretty much any current linux distro. It may work on Windows through some sort of de-windowsifier like cygwin. No idea if it runs on a Mac in any shape or form.ii

    What's working : character creation and selection, moving on map (space jumps by the way, check out the cute cubes jump with flipper movements), chat (big one, this!), windows/pop-ups, help system.

    What's not working : sounds are still an issue, various kinks with the db, with the networking, with the everything.

    Not yet implemented : you know, the game (skills, loot, quests, crafting, all that). Also some scripting stuff.

Your comments and complaints are very much welcome, use the box below. Also if you're good with code and would like to help don't hesitate to make contact.

Now go break it or whatever it is you do!

  1. zipfile, md5 sum b20d919c6aa9d6ce975d77a6e4c5e211. []
  2. As the game matures there will certainly be Windows binaries released. []
Category: S.MG
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23 Responses

  1. This 'game' is really but a clever challenge for exploit developers! Think of all the idiots who will be running it on the same box as their bitcoind...

  2. Eulora open-source conveyance technology that utilizes Linear Synchronous Motors for article retrieval of up to 50 Kg. Our first beta release is scheduled for June 2013.


  3. Mircea Popescu`s avatar
    Mircea Popescu 
    Wednesday, 31 July 2013

    @Stanislav Datskovskiy You're just a clever disguise for a suspicion developer!

  4. Some screenshots for curious. It's really in early alpha:

  5. Y, login screen shows up. Claps.gif

  6. Ted Stanley`s avatar
    Ted Stanley 
    Thursday, 1 August 2013


    I'd like to help with the code but the full source doesn't seem to be included in the linked zip file.

  7. Mircea Popescu`s avatar
    Mircea Popescu 
    Thursday, 1 August 2013

    Hey Ted. What specifically would you like to do ?

  8. Ted Stanley`s avatar
    Ted Stanley 
    Thursday, 1 August 2013

    I can work on the database and networking code.

  9. Mircea Popescu`s avatar
    Mircea Popescu 
    Thursday, 1 August 2013

    Alrighty, will drop you mail.

    (The thing we're currently on is cleaning up the code so as to have it published so as to make all this a lot more straightforward.)

  10. David FRANCOIS`s avatar
    David FRANCOIS 
    Thursday, 1 August 2013

    OSX. Does not compute.

  11. Mircea Popescu`s avatar
    Mircea Popescu 
    Friday, 2 August 2013

    Get a real computor!

    But srlsy, what's it say ?

  12. thestringpuller`s avatar
    Friday, 2 August 2013

    My friend can drop in some PC models/animation depending on the formats used. I know that stuff runs client side.

    Do you have a spec for the format?

  13. copies of various models are needed on both client and server side. Animations can be made in either blender or 3DS Max and exported to cal3d format.
    The xml format needed can be found in the - stonebm is the funny little guy we have.
    In general blender has a nice export to crystalspace plugin that can be used for non-animated stuff.

    The OS we have tried to compile for so far is linux. Hopefully we will have clients for other systems soon.

    Any faults you have pls report them in as much detail as possible so we can isolate the problems.

  14. David FRANCOIS`s avatar
    David FRANCOIS 
    Friday, 2 August 2013

    Trying to get it to run on OSX ML

  15. I expect I need to do a compile meant for apple :) I don't have one so no way to test, but I guess I could try to build it and see what happens.

  16. David FRANCOIS`s avatar
    David FRANCOIS 
    Friday, 2 August 2013

    If you share the source I'll give it a go.

  17. Mircea Popescu`s avatar
    Mircea Popescu 
    Friday, 2 August 2013

    This is still being put together, should be ready in a day or two.

  18. I'll get that together, we still don't have an actual static client so you will need some libraries - other goodies you can download and build so it can link up. Cal3d, and Crystalspace. The compiled client has some limited versions of these included in the download. Probably get and compile your own copies if you are going to play with this :))

  19. thestringpuller`s avatar
    Sunday, 4 August 2013


    stonebm is not coming up as XML. The modeler wanted to import this into Max as a reference. The file type seems to be binary? Are we missing something?

  20. oh yeah it does an extra layer of compacting. I'll get you a couple samples.

  1. [...] have been asking, and in any case it's not nice to go for any length of time with binaries only, so here it is : [...]

  2. [...] public scrutiny, such as you know, the general look of a map, basic performance, stuff like that, July 31st, 2013. Three ulterior versions, each increasingly more developed, released throughout 2013 and early [...]

  3. [...] So, the client for playing Eulora, an item that started its life for practical purposes as an alpha back in 2013, received a couple minor upgrades in the following three years, yielding version 1.2 in 2016. Since [...]

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