It's called Eulora
You can download the first, very alpha and barebones client here.i In order to run it you extract to a fresh directory, set launch.sh to executable and run it from a terminal (./launch.sh). The terminal will fill up with all sorts of dev-y messages while the game plays. The absolute first time the client runs it will take a decent chunk of time to build various indexes and whatnot (2-3 minutes), but subsequent runs are pretty spiffy.
It should work just fine in pretty much any current linux distro. It may work on Windows through some sort of de-windowsifier like cygwin. No idea if it runs on a Mac in any shape or form.ii
-
What's working : character creation and selection, moving on map (space jumps by the way, check out the cute cubes jump with flipper movements), chat (big one, this!), windows/pop-ups, help system.
What's not working : sounds are still an issue, various kinks with the db, with the networking, with the everything.
Not yet implemented : you know, the game (skills, loot, quests, crafting, all that). Also some scripting stuff.
Your comments and complaints are very much welcome, use the box below. Also if you're good with code and would like to help don't hesitate to make contact.
Now go break it or whatever it is you do!
———
Wednesday, 31 July 2013
This 'game' is really but a clever challenge for exploit developers! Think of all the idiots who will be running it on the same box as their bitcoind...
Wednesday, 31 July 2013
Okay...
Wednesday, 31 July 2013
@Stanislav Datskovskiy You're just a clever disguise for a suspicion developer!
Wednesday, 31 July 2013
Some screenshots for curious. It's really in early alpha:
http://live.coinbr.com/images/eulora_alpha1.jpg
http://live.coinbr.com/images/eulora_alpha2.jpg
Wednesday, 31 July 2013
Y, login screen shows up. Claps.gif
Thursday, 1 August 2013
Hello,
I'd like to help with the code but the full source doesn't seem to be included in the linked zip file.
Thursday, 1 August 2013
Hey Ted. What specifically would you like to do ?
Thursday, 1 August 2013
I can work on the database and networking code.
Thursday, 1 August 2013
Alrighty, will drop you mail.
(The thing we're currently on is cleaning up the code so as to have it published so as to make all this a lot more straightforward.)
Thursday, 1 August 2013
OSX. Does not compute.
Friday, 2 August 2013
Get a real computor!
But srlsy, what's it say ?
Friday, 2 August 2013
My friend can drop in some PC models/animation depending on the formats used. I know that stuff runs client side.
Do you have a spec for the format?
Friday, 2 August 2013
copies of various models are needed on both client and server side. Animations can be made in either blender or 3DS Max and exported to cal3d format.
The xml format needed can be found in the meshes.zip - stonebm is the funny little guy we have.
In general blender has a nice export to crystalspace plugin that can be used for non-animated stuff.
The OS we have tried to compile for so far is linux. Hopefully we will have clients for other systems soon.
Any faults you have pls report them in as much detail as possible so we can isolate the problems.
Friday, 2 August 2013
Trying to get it to run on OSX ML
http://i.imgur.com/Xl1WCNs.png
Friday, 2 August 2013
I expect I need to do a compile meant for apple :) I don't have one so no way to test, but I guess I could try to build it and see what happens.
Friday, 2 August 2013
If you share the source I'll give it a go.
Friday, 2 August 2013
This is still being put together, should be ready in a day or two.
Friday, 2 August 2013
I'll get that together, we still don't have an actual static client so you will need some libraries - other goodies you can download and build so it can link up. Cal3d, and Crystalspace. The compiled client has some limited versions of these included in the download. Probably get and compile your own copies if you are going to play with this :))
Sunday, 4 August 2013
@Chett
stonebm is not coming up as XML. The modeler wanted to import this into Max as a reference. The file type seems to be binary? Are we missing something?
Sunday, 4 August 2013
oh yeah it does an extra layer of compacting. I'll get you a couple samples.