MiniGame (S.MG), October 2016 Statement
S.MG incoming and outgoing | ||||
---|---|---|---|---|
Incoming | Outgoing | |||
Description | Value | Description | Value | |
Copper sale | 0.0 | Game server | 1.17415952 | |
Loot pool provisioning | 0.0 | |||
Payrolli | 5.45 | |||
Marketingii | 3.11725 | |||
Total | 0.0 | Total | 9.74140952 |
S.MG assets | |||
---|---|---|---|
Account | 01.10.2016 | Net change | 31.10.2016 |
Cash | 8`419.35112952 | 9.74140952 | 8409.60972 |
Tangibles | 316.46180004 | 0.5171122iii | 315.94468784 |
Intangibles and goodwill | 71.99380512 | 0.5171122 | 72.51091732 |
Total assets | 8`798.06532516 | ||
S.MG liabilities | |||
Account | 01.10.2016 | Net change | 31.10.2016 |
Player holdingsiv | 48.83959746 | 0.38849545 | 49.22809291 |
Shareholder equity | 8`758.96713722 | 10.12990497 | 8`748.83723225 |
Total liabilities | 8`798.06532516 |
S.MG has a total of 88`096`605 authorised shares outstanding. The shareholder equity per share implied value is thus 0.00009931 BTC.
S.MG has Special Stock Warrants outstanding, as followsv :
# | Fingerprint | Shares | BTC | Par |
---|---|---|---|---|
1 | 6160E1CAC8A3C52966FD76998A736F0E2FB7B452 | 88`096`605 | 8`809.6605 | 1 |
3 | 5015BD3D0AE659C8B8632F31CF2950F23C844002 | 192`307 | 25 | 1.3 |
4 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 10`000 | 1 | 1 |
5 | BBB0A99950037551F533850A677ABD62D0AEE7D7 | 10`000 | 1 | 1 |
6 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 170`000 | 17 | 1 |
7 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
8 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
9 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
10 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
11 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
12 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
13 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
14 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
15 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
16 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
17 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
18 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
19 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 20`000 | 2 | 1 |
20 | E72DCCB73A5E06694C5CD781D5196EE6390F999E | 250`000 | 25 | 1 |
21 | EA0FAD90985B3025576A5061454B0FC0BC07B87E | 70`000 | 7 | 1 |
T | 90`918`912 | 9`096.6605 | 1.00052 |
Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.
Codebase rewriting continues at a pleasant clip. Exploration is already working on the new code (since Wednesday) without observed problems. We expect to complete this fundamental piece of work in the coming months. Other than the items already discussed there's a few other gameplay enriching items in the pipeline that honestly have me quite excited.
———- Mostly technical work, some marketing. This will be a recurring charge. [↩]
- Campaign ongoing into November. [↩]
- We've had better. [↩]
- The nominal (ie, what merchant pays) of all owned items plus cash held. The value of skills is nominally 0. [↩]
- Starting next year we'll move to quarterly Stock Warrant issuance as this table is getting long. [↩]