MiniGame (S.MG), March 2015 Statement

Friday, 03 April, Year 7 d.Tr. | Author: Mircea Popescu
S.MG incoming and outgoing
Incoming Outgoing
Description Value Description Value
Game server 2.37893612 --
Total 0 Total 0
    S.MG assets
    Account 01.03.2015 Net change 31.03.2015
    Cash 8`736.77854606 2.37893612 8`734.39960994
    Tangibles 0 0 0
    Intangibles and goodwill 62.28719983 2.37893612 64.66613595
    Total assets 8`799.06574689
    S.MG liabilities
    Account 01.03.2015 Net change 31.03.2015
    Shareholder equity 8`799.06574689 0 8`799.06574689
    Total liabilities 8`799.06574689

      S.MG has a total of 88`096`605 authorised shares outstanding. The total assets per share implied value is thus 0.00009988 BTC. The cash+tangible assets per share implied value is thus 0.00009917 BTC.

      S.MG realised no operating revenue this period, and is not expected to realise operating revenue next period. The P/E implied value per share is thus 0 BTC.

      S.MG has Special Stock Warrants outstanding, as follows :

      # Fingerprint Shares BTC Par
      1 6160E1CAC8A3C52966FD76998A736F0E2FB7B452 88`096`605 8`809.6605 1
      2 AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14 10`850`000 1`302.0 1.2
      3 5015BD3D0AE659C8B8632F31CF2950F23C844002 192`307 25 1.3
      T 99138912 10`136.6605 1.0224

        Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.


        So in all honesty, what happened here is that I got a test variant to play with myself, which resulted in... changes. I changed numerous and sundry things, an illustrative example of which would be : originally, the plan was to seed the economy through having Greyhawk give out 100 coin gifts to visitors once a day. Instead of this we will have (hopefully) a system where a money bag is distributed through a special event, which does the same service. It's a much better solution for many reasons, including the collector value of the item in question, but it also requires specific changes and new tests being done etc.

        The game could have shipped two weeks ago, or in a few days provided I'm done futzing with it, which I'm not sure I am. Originally the "ready" package included ~100 different items. We're over 350 items at the moment, strictly because I kept going "o hey, how about adding this thing" about twice a week for the past month.

        In any case, Eulora goes from "imminent release during March" to imminent release during April". It will come with an engrossing mining-crafting economy, in support of which statement I offer the proof that look, I am already engrossed with it. See you in-game soon!

        Category: S.MG
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