So earlier the updated files were copied over from the test to the main Eulora server, compiled there and the server was restarted.
No particular surprises were expected, and so consequently a notification immediately popped that Jurov had looted 706 BTC. Notwithstanding that this was mathematically impossible for a number of different reasons and nigh-on impossible for others, the server was immediately brought down and put into audit mode.
This is a process that takes a while (frankly, it's the first time it's actually used, so who knows), but preliminarily it would appear that a shortcut which was put in place to allow testing the congratulations system without using large loot values was inadvertently left in, and so the game coins (=satoshi) value was converted to BTC by division with 10`000, instead of the more commonly employed 100`000`000. As a result Jurov's seven Bitcent minihof was misreported and paniced everyone.
A couple other minor bugs were found, unrelated to the looting. The plan currently is to have a call tomorrow noonish to decide if the server goes back up, in which case the announced event will proceed as planned, or if more work is needed, in which case the event will be moved to next Sunday, and the server will come back online sometime in the interim. An announcement will be made at that time.
Unrelatedly to all this, as part of chasing that obscure OpenGL bug : as an ad-interim solution, if you're getting the tell-tale flickering and low FPS after getting close to the fish fountain thing, what you need to do is open the world.zip archive in the art folder, and edit the Island file to comment out the <meshobj name="fount_object"> and <meshobj name="water_object"> elements. Let me know if that fixes it for you.