15th blown, other statements.

Tuesday, 16 July, Year 5 d.Tr. | Author: Mircea Popescu

Motto : I love deadlines. I like the whooshing sound they make as they fly by.

Originally the plan was to have a very early alpha release of the rpg sometime around the 15th. The problem is that the engineers didn't like the way the cache was being handled and so wanted to rewrite it or whatever it is you do with caches you don't like. I think it's rewriting them isn't it ? Anyway. I suppose engineers have a god given right to rewrite the cache if they want to rewrite the cache, especially if they're doing that which is kinda cool instead of packaging the client to be used as a static binary rather than the complex mess of libraries they're currently using, which is kinda lame. After all engineers most definitely do have the god given right to use a computer with parts in two distinct rooms while plugging in the video cable with hairpins.

The good news is that we have client and server working (for any value of "working" which includes you having to type abstruse shit in the command line interface every random interval of a duration). The server runs smoothly and so far hasn't managed to be crashed at all, while having a pretty tiny footprint on its machine. I still have high hopes of a client being packaged that can be used by someone who doesn't routinely void the warranty of their computer as a matter of course. Ideally this would happen by the end of the month, which as you no doubt notice is about two weeks away.

In the meanwhile, to bridge you over, here's a little something.
rpg-inv-s1

Best viewed while enjoying Greyhawk's distinctive voice, provided by Tom Wigginsi who will be working extensively with us on this project, and yes I do intend to have a lot of voiced content (which, in fairness, is why the cache had to be rewritten in the first place, but anyway!).

And to think that you could just as well be hanging out with ole' Greyhawk right now and whatnot!

———
  1. Tom spent most of his life giving things life through his voice. Outside of voicing for the PBX at Stanford University (of which he's an alumnus) and launching the career of Weird Al Yankovic during his radio days he enjoys crashing bikes and generally having a good time! []
Category: S.MG
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8 Responses

  1. Good things take time.

  2. Mircea Popescu`s avatar
    2
    Mircea Popescu 
    Tuesday, 16 July 2013

    And bad things are forever.

  3. All I hear is a "Why, hello thegbsdsggs [silence]". Either VLC can't ogg, or your file is corrupt.

  4. Mircea Popescu`s avatar
    4
    Mircea Popescu 
    Tuesday, 16 July 2013

    I just tried it and it works fine! On VLC!

    Wtf ?

  5. Says corrupt video file. I's download then play it, only 10 seconds audio of some questions uninteresting shit.

    Admit defeat pls.

    ps: I's thought that cubes shit was just for testing, you're actually serious. Nice.

  6. Mircea Popescu`s avatar
    6
    Mircea Popescu 
    Tuesday, 16 July 2013
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    - -----BEGIN PGP SIGNED MESSAGE-----
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    ´╗┐Work For Hire Agreement


    This Work For Hire Agreement (the "Agreement") is made and entered
    into as of July the 16th, 2012, by and among


    Pascale Horan (GPG fingerprint 5015 BD3D 0AE6 59C8 B863 2F31 CF29 50F2
    3C84 4002), a freelance artist, henceforth indicated as "the artist"


    and


    S.MG, a Bitcoin corporation, represented by Mircea Popescu as CEO (GPG
    fingerprint 6160 E1CA C8A3 C529 66FD 7699 8A73 6F0E 2FB7 B452),
    henceforth indicated as "the company", as follows :


    1. The artist will deliver six decorated shields, six distinct supports
    and six top and bottom trims according to specification set forth in
    Statements regarding the MMORPG under development (I - V), part IV.1.


    2. The artist affirms, represents and warrants to the company that the
    work is his own original creation and that he has the right to transfer
    copyright and all other interest in it.


    3. The artist transfers to the company all rights to the work, in all
    media whether now known or in the future devised, without remainder
    from this date forward.


    4. The company will pay 12 BTC to the artist upon delivery of contracted
    work, provided such delivery takes place before October the 17th, 2013.


    5. Conditional upon delivery of the contracted work and under the terms
    of the S.MG Initial Public Offering Agreement is hereby issued this


    .------------


                    Special Stock Warrant #3


    Today the 16th of July, 2013 at 5:30 PM GMT, stipulating that on
    or after January 16th, 2014 5015BD3D0AE659C8B8632F31CF2950F23C844002
    shall be issued 192`307 new S.MG shares upon payment of 25 BTC to
    S.MG.


    S.MG will not process or administer any assignments of this Warrant
    by or among third parties. The administration of any such contracts
    remains the sole responsibility of the respective parties involved.
    S.MG will honor partial conversion into shares of this Warrant,
    under the reservation that conversions of less than 1 million shares
    will be charged a 1 BTC processing fee.


    .------------


    6. Upon completion of the contracted work the SSW #3 will be issued in
    ordinary stand-alone form.


    Therefore signed,
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  7. Brian Connelly`s avatar
    7
    Brian Connelly 
    Wednesday, 24 July 2013

    Did you ever get the artist work done for your game?
    I have someone that can do the work -- they are skilled and we were working on something in the past that was similar to your request.

    --Please let me know if you are still looking for art work.

    --thanks
    Brian Connelly

    Also I would love to pick your brain about what I could do with Loser.com.

  8. Mircea Popescu`s avatar
    8
    Mircea Popescu 
    Wednesday, 24 July 2013

    There's a number of people working on the various aspects of art for the game, from 2d to music. There's always room for more. See here.

    What you could do, what do you mean ?

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