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	<title>Comments on: The problem of distributed counting, and how we avoided it (at significant mental cost to you)</title>
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	<link>http://trilema.com/2021/the-problem-of-distributed-counting-and-how-we-avoided-it-at-significant-mental-cost-to-you/</link>
	<description>Moving targets for a fast crowd.</description>
	<pubDate>Wed, 13 May 2026 22:27:38 +0000</pubDate>
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		<title>By: Eulora's Core in Glorious Detail (and Picture!) &#171; Ossa Sepia</title>
		<link>http://trilema.com/2021/the-problem-of-distributed-counting-and-how-we-avoided-it-at-significant-mental-cost-to-you/#comment-163838</link>
		<dc:creator>Eulora's Core in Glorious Detail (and Picture!) &#171; Ossa Sepia</dc:creator>
		<pubDate>Mon, 17 May 2021 10:45:09 +0000</pubDate>
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		<description>[...] Comm_Link package handles all the practical details and inherent complexity of keeping in sync over a lossy communication channel. This includes keeping in sync the two buffers of Serpent keys as well as providing everything [...]</description>
		<content:encoded><![CDATA[<p>[...] Comm_Link package handles all the practical details and inherent complexity of keeping in sync over a lossy communication channel. This includes keeping in sync the two buffers of Serpent keys as well as providing everything [...]</p>
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		<title>By: I can't remember the last time I talked to a dude... on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2021/the-problem-of-distributed-counting-and-how-we-avoided-it-at-significant-mental-cost-to-you/#comment-159354</link>
		<dc:creator>I can't remember the last time I talked to a dude... on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Sat, 30 Jan 2021 17:11:26 +0000</pubDate>
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		<description>[...] wrinkles, sorting out edge cases and all the rest of that sweet sweet systems work (just like last time),  mircea_popescu nu e o problema, las' ca e ok diana_coman ma rog, daca e chiar o problema in [...]</description>
		<content:encoded><![CDATA[<p>[...] wrinkles, sorting out edge cases and all the rest of that sweet sweet systems work (just like last time),  mircea_popescu nu e o problema, las' ca e ok diana_coman ma rog, daca e chiar o problema in [...]</p>
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		<title>By: MiniGame (S.MG) Statement on Q4 2020 on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2021/the-problem-of-distributed-counting-and-how-we-avoided-it-at-significant-mental-cost-to-you/#comment-158899</link>
		<dc:creator>MiniGame (S.MG) Statement on Q4 2020 on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Sun, 17 Jan 2021 18:14:17 +0000</pubDate>
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		<description>[...] is concerned, we're in a position where (finally!) encrypted communication with key burning works now. We're also building a substantial (ada-based) graphics pipeline toolchain (large parts of it [...]</description>
		<content:encoded><![CDATA[<p>[...] is concerned, we're in a position where (finally!) encrypted communication with key burning works now. We're also building a substantial (ada-based) graphics pipeline toolchain (large parts of it [...]</p>
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		<title>By: Rotating in Full Colour Will Make Your Eyes Hurt &#171; Ossa Sepia</title>
		<link>http://trilema.com/2021/the-problem-of-distributed-counting-and-how-we-avoided-it-at-significant-mental-cost-to-you/#comment-158793</link>
		<dc:creator>Rotating in Full Colour Will Make Your Eyes Hurt &#171; Ossa Sepia</dc:creator>
		<pubDate>Thu, 14 Jan 2021 14:54:20 +0000</pubDate>
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		<description>[...] short, being otherwise rather busy with other matters, I just added the "rotated" pattern to my previous puzzle set and then let it fill my hard-drive [...]</description>
		<content:encoded><![CDATA[<p>[...] short, being otherwise rather busy with other matters, I just added the "rotated" pattern to my previous puzzle set and then let it fill my hard-drive [...]</p>
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