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	<title>Comments on: Wargames</title>
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	<link>http://trilema.com/2016/wargames/</link>
	<description>Moving targets for a fast crowd.</description>
	<pubDate>Fri, 24 Apr 2026 09:28:50 +0000</pubDate>
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		<title>By: Mircea Popescu</title>
		<link>http://trilema.com/2016/wargames/#comment-119519</link>
		<dc:creator>Mircea Popescu</dc:creator>
		<pubDate>Thu, 20 Oct 2016 00:17:19 +0000</pubDate>
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		<description>Back in a world with a much sparser understanding of human society, or the power of insurection and guerilla, nonsense of the "nuclear holocaust" ilk was a very easy sell.

That world was, of course, the insular illiterate urban poor with pretensions to "Great Society" and other ridoinculous provincial "revivals" in the US, otherwise the British knew exactly how hopeless it all is cca 1947, when they finally ran out of Afghanistan.</description>
		<content:encoded><![CDATA[<p>Back in a world with a much sparser understanding of human society, or the power of insurection and guerilla, nonsense of the "nuclear holocaust" ilk was a very easy sell.</p>
<p>That world was, of course, the insular illiterate urban poor with pretensions to "Great Society" and other ridoinculous provincial "revivals" in the US, otherwise the British knew exactly how hopeless it all is cca 1947, when they finally ran out of Afghanistan.</p>
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		<title>By: thestringpuller</title>
		<link>http://trilema.com/2016/wargames/#comment-119518</link>
		<dc:creator>thestringpuller</dc:creator>
		<pubDate>Wed, 19 Oct 2016 23:19:50 +0000</pubDate>
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		<description>Perhaps by design, Fallout 4 had the motif of "the only way to win is not to play" since every ending was just terrible.

Ah. Stories involving nuclear proliferation, I love nearly every one.</description>
		<content:encoded><![CDATA[<p>Perhaps by design, Fallout 4 had the motif of "the only way to win is not to play" since every ending was just terrible.</p>
<p>Ah. Stories involving nuclear proliferation, I love nearly every one.</p>
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