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	<title>Comments on: Eulorangement</title>
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	<link>http://trilema.com/2016/eulorangement/</link>
	<description>Moving targets for a fast crowd.</description>
	<pubDate>Wed, 13 May 2026 22:39:22 +0000</pubDate>
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		<title>By: Mircea Popescu</title>
		<link>http://trilema.com/2016/eulorangement/#comment-152413</link>
		<dc:creator>Mircea Popescu</dc:creator>
		<pubDate>Sun, 21 Jun 2020 19:27:50 +0000</pubDate>
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		<description>None at all, from a technical perspective.  I don't want to, tho. I believe (on the basis of my physical antrhopology training, such as it is) that plane transitions only (ie, that all the transfer points from zone to zone are coplanar) are ideal for the human pov. We will have dungeons (ie, zones only accessible from a certain zone in the 2d matrix, dangling off of it if you want), but there's no need for a third dimension.</description>
		<content:encoded><![CDATA[<p>None at all, from a technical perspective.  I don't want to, tho. I believe (on the basis of my physical antrhopology training, such as it is) that plane transitions only (ie, that all the transfer points from zone to zone are coplanar) are ideal for the human pov. We will have dungeons (ie, zones only accessible from a certain zone in the 2d matrix, dangling off of it if you want), but there's no need for a third dimension.</p>
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		<title>By: Diana Coman</title>
		<link>http://trilema.com/2016/eulorangement/#comment-152412</link>
		<dc:creator>Diana Coman</dc:creator>
		<pubDate>Sun, 21 Jun 2020 14:55:56 +0000</pubDate>
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		<description>Re-reading this it occurred to me that there is in fact no real impossibility to making the "world" a proper 3D cube (or multidimensional, what!) instead of that lame 2D matrix!</description>
		<content:encoded><![CDATA[<p>Re-reading this it occurred to me that there is in fact no real impossibility to making the "world" a proper 3D cube (or multidimensional, what!) instead of that lame 2D matrix!</p>
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		<title>By: MiniGame (S.MG), September 2016 Statement on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2016/eulorangement/#comment-142670</link>
		<dc:creator>MiniGame (S.MG), September 2016 Statement on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Wed, 08 Jan 2020 09:32:42 +0000</pubDate>
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		<description>[...] months now, and for months if not years to come, we have been struggling to cut out a piece out of the [...]</description>
		<content:encoded><![CDATA[<p>[...] months now, and for months if not years to come, we have been struggling to cut out a piece out of the [...]</p>
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		<title>By: Eulora Forward Looking Statement, August 2016 on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2016/eulorangement/#comment-142414</link>
		<dc:creator>Eulora Forward Looking Statement, August 2016 on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Wed, 08 Jan 2020 09:13:58 +0000</pubDate>
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		<description>[...] with the codebase's warts and foibles gained throughout the adventure, but especially in the transition to 64 bit ints, with the ultimate goal of having complete and correct test coveragev for the entire codebase. This [...]</description>
		<content:encoded><![CDATA[<p>[...] with the codebase's warts and foibles gained throughout the adventure, but especially in the transition to 64 bit ints, with the ultimate goal of having complete and correct test coveragev for the entire codebase. This [...]</p>
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		<title>By: Eulora Forward Looking Statement, August 2016 on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2016/eulorangement/#comment-142413</link>
		<dc:creator>Eulora Forward Looking Statement, August 2016 on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Wed, 08 Jan 2020 09:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=67304#comment-142413</guid>
		<description>[...] will include two major items : a first implementation of the "practically infinite landscape" as discussed previously ; and a migration to RSA-based authentication for both client and server. There will probably be [...]</description>
		<content:encoded><![CDATA[<p>[...] will include two major items : a first implementation of the "practically infinite landscape" as discussed previously ; and a migration to RSA-based authentication for both client and server. There will probably be [...]</p>
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