MiniGame (S.MG), April - May 2015 Combined Statement

Monday, 01 June, Year 7 d.Tr. | Author: Mircea Popescu
S.MG incoming and outgoing
Incoming Outgoing
Description Value Description Value
-- 0 Game server 4.49618926
Total 0 Total 0
    S.MG assets
    Account 01.04.2015 Net change 31.05.2015
    Cash 8`734.39960994 4.49618926 8`729.903420673
    Tangibles 0 0 0
    Intangibles and goodwill 64.66613595 4.49618926 69.162325217
    Total assets 8`799.06574589
    S.MG liabilities
    Account 01.04.2015 Net change 31.05.2015
    Shareholder equity 8`799.06574689 100i 8`799.06574589
    Total liabilities 8`799.06574589

      S.MG has a total of 88`096`605 authorised shares outstanding. The total assets per share implied value is thus 0.00009988 BTC. The cash+tangible assets per share implied value is thus 0.00009917 BTC.

      S.MG realised no operating revenue this period, but IS expected to realise operating revenue next period. The P/E implied value per share is yet 0 BTC.

      S.MG has Special Stock Warrants outstanding, as follows :

      # Fingerprint Shares BTC Par
      1 6160E1CAC8A3C52966FD76998A736F0E2FB7B452 88`096`605 8`809.6605 1
      2 AE3A51FA6C038A5B4D3FE80FBD7C5558DD9EFA14 10`850`000 1`302.0 1.2
      3 5015BD3D0AE659C8B8632F31CF2950F23C844002 192`307 25 1.3
      T 99138912 10`136.6605 1.0224

        Provisional statement, will be considered accepted within 24 hours. Make any observations or corrections below.


        The great moment is finally upon us : Eulora is finally beta, version 0.1.0 has been released, oh joy of joys.

        In order to play it :

        As discussed in the February statement, it is our expectation that the game world will attain permanence, which means that in all probability you get to keep any items you create starting now.

        Some highlights :

        • Mining is functional. You explore the environment (command /explore) and sometimes find goodies. If you find anything you obtain a (lockable) claim, which you can either develop directly (raw materials required) or trade away to another player. A total of 10 basic harvestables + 9 farming, 8 mining and 8 lumbering items (35 total) are available (along with dedicated exploration tools for each line).
        • Crafting is functional. A total of 69 different recipes await your efforts (some of these are available from the merchants, and some require more advanced tools and equipment - which you can craft yourself!)

        Other news :

        • This coming Sunday, June the 7th, in between 19:00 and 23:00 GMT the first game event will take place. It will consist of me handing out enchanted magic bags to all comers, engraved with the recipient's name. The enchantment allows these bags to produce 1`337 game coins each dayii. As the game coin is anchored to one satoshi per, you probably want to hang on to these ancient relics.
        • As discussed on the Jobs Board, we are still looking for binary maintainers for various platforms.
        • If you want to purchase larger blocks of game currency, get in touch. Note that until the game goes gold, S.MG does not offer Bitcoin convertibility for Eulora game currency.
        • The game has a dedicated irc channel for all your technical or gameplay needs : #eulora on Freenode.

        Enjoy the game!

        1. 100 satoshi seem to have magically vanished at some point out of the accounting. Please find where it happened! []
        2. For your amusement, the requisite command is /bezzle. []
        Category: S.MG
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        5 Responses

        1. Is there any an archlinux package already? PKGBUILDs[1] are perfect for an installation like this. If there's interest I can try to create one.


        2. Mircea Popescu`s avatar
          Mircea Popescu 
          Sunday, 7 June 2015

          That'd be great.

        3. 1CgX1CxB8uefEMEPNgWbY72jrow57627dU
          my help me

        4. Mircea Popescu`s avatar
          Mircea Popescu 
          Thursday, 9 July 2015

          Come again ?

        1. [...] spite of spending about six months testing and bug squashing, in the week since the launch we've been finding (and mostly disposing of) bugs at the rate of about one per hour! It's [...]

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