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	<title>Comments on: A virtual socioeconomic problem</title>
	<atom:link href="http://trilema.com/2014/a-virtual-socioeconomic-problem/feed/" rel="self" type="application/rss+xml" />
	<link>http://trilema.com/2014/a-virtual-socioeconomic-problem/</link>
	<description>Moving targets for a fast crowd.</description>
	<pubDate>Thu, 09 Apr 2026 13:12:27 +0000</pubDate>
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		<title>By: Mircea Popescu</title>
		<link>http://trilema.com/2014/a-virtual-socioeconomic-problem/#comment-99017</link>
		<dc:creator>Mircea Popescu</dc:creator>
		<pubDate>Mon, 14 Apr 2014 00:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=53889#comment-99017</guid>
		<description>Ha! I had no idea. Pretty cool.</description>
		<content:encoded><![CDATA[<p>Ha! I had no idea. Pretty cool.</p>
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		<title>By: Anon</title>
		<link>http://trilema.com/2014/a-virtual-socioeconomic-problem/#comment-99016</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Mon, 14 Apr 2014 00:39:02 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=53889#comment-99016</guid>
		<description>&#62; these people have done their math

Rift is made by Trion, formed by Buttler (ex EA) and Jon Van Canegham (ex NCSoft, but for you probably more importantly ex-mm6/7/etc). Of fucking course you like it.</description>
		<content:encoded><![CDATA[<p>&gt; these people have done their math</p>
<p>Rift is made by Trion, formed by Buttler (ex EA) and Jon Van Canegham (ex NCSoft, but for you probably more importantly ex-mm6/7/etc). Of fucking course you like it.</p>
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		<title>By: Mircea Popescu</title>
		<link>http://trilema.com/2014/a-virtual-socioeconomic-problem/#comment-98976</link>
		<dc:creator>Mircea Popescu</dc:creator>
		<pubDate>Fri, 11 Apr 2014 15:29:59 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=53889#comment-98976</guid>
		<description>I guess so.

The thing is tho, like I was saying &lt;a href=http://btcbase.org/log/?date=11-04-2014#617565 &gt;in chat&lt;/a&gt;, 

&lt;blockquote&gt;mircea_popescu hardly, that's the rub. game has tons of 12man team content, we;ve barely scratched the surface. item rarities go over 7 tiers, the best available atm is tier 4 or so. but with a bunch of 3man lvl 3guilds that's never going to be within reach&lt;/blockquote&gt;

The way these games work, "the game starts at maxlvl" as they say.</description>
		<content:encoded><![CDATA[<p>I guess so.</p>
<p>The thing is tho, like I was saying <a href=http://btcbase.org/log/?date=11-04-2014#617565 >in chat</a>, </p>
<blockquote><p>mircea_popescu hardly, that's the rub. game has tons of 12man team content, we;ve barely scratched the surface. item rarities go over 7 tiers, the best available atm is tier 4 or so. but with a bunch of 3man lvl 3guilds that's never going to be within reach</p></blockquote>
<p>The way these games work, "the game starts at maxlvl" as they say.</p>
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	<item>
		<title>By: chett</title>
		<link>http://trilema.com/2014/a-virtual-socioeconomic-problem/#comment-98974</link>
		<dc:creator>chett</dc:creator>
		<pubDate>Fri, 11 Apr 2014 15:01:49 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=53889#comment-98974</guid>
		<description>After reaching max level people want to try their own wings ...run their own guild because of course they can do it better.
No different than the McD cashier that moves up to bugger flipper to manager with the dream of one day running his very own McD franchise someday. (which will of course be better than the one he leveled up in)
Its just the way things work.</description>
		<content:encoded><![CDATA[<p>After reaching max level people want to try their own wings ...run their own guild because of course they can do it better.<br />
No different than the McD cashier that moves up to bugger flipper to manager with the dream of one day running his very own McD franchise someday. (which will of course be better than the one he leveled up in)<br />
Its just the way things work.</p>
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