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	<title>Comments on: Eulora - Game Mechanics etc.</title>
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	<link>http://trilema.com/2013/eulora-game-mechanics-etc/</link>
	<description>Moving targets for a fast crowd.</description>
	<pubDate>Sun, 19 Apr 2026 19:08:18 +0000</pubDate>
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		<title>By: Eulora Special Playable Character List on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2013/eulora-game-mechanics-etc/#comment-143084</link>
		<dc:creator>Eulora Special Playable Character List on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Wed, 08 Jan 2020 10:02:28 +0000</pubDate>
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		<description>[...] Lich. The oldest and therefore one of the most fleshed outviii of these, the Lich is basically a town-degrader / living curse with fixed position. It will be [...]</description>
		<content:encoded><![CDATA[<p>[...] Lich. The oldest and therefore one of the most fleshed outviii of these, the Lich is basically a town-degrader / living curse with fixed position. It will be [...]</p>
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		<title>By: Eulora Special Playable Character List on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2013/eulora-game-mechanics-etc/#comment-143083</link>
		<dc:creator>Eulora Special Playable Character List on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Wed, 08 Jan 2020 10:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=49156#comment-143083</guid>
		<description>[...] Points regenerate while resting, but it takes food to rest. Obviously. [&#8617;]Immunity from old age death. [&#8617;]Meaning it could probably start a coven. Moderately hard to achieve, as far as these go, [...]</description>
		<content:encoded><![CDATA[<p>[...] Points regenerate while resting, but it takes food to rest. Obviously. [&#8617;]Immunity from old age death. [&#8617;]Meaning it could probably start a coven. Moderately hard to achieve, as far as these go, [...]</p>
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		<title>By: King's Bounty, the iPad reboot on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2013/eulora-game-mechanics-etc/#comment-140711</link>
		<dc:creator>King's Bounty, the iPad reboot on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Tue, 07 Jan 2020 13:03:41 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=49156#comment-140711</guid>
		<description>[...] Healers with Archers etc. [&#8617;]It's a sound approach in my oppinion, so much so that it's what Eulora was going to use to work an equivalent of the subscription cost into the gameplay. Like there, here [...]</description>
		<content:encoded><![CDATA[<p>[...] Healers with Archers etc. [&#8617;]It's a sound approach in my oppinion, so much so that it's what Eulora was going to use to work an equivalent of the subscription cost into the gameplay. Like there, here [...]</p>
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		<title>By: Eulora October update on Trilema - A blog by Mircea Popescu.</title>
		<link>http://trilema.com/2013/eulora-game-mechanics-etc/#comment-139432</link>
		<dc:creator>Eulora October update on Trilema - A blog by Mircea Popescu.</dc:creator>
		<pubDate>Mon, 06 Jan 2020 23:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=49156#comment-139432</guid>
		<description>[...] can be found here. Even more general discussion of the game design had been previously released, here. [&#8617;]They actually look it, too, the icon for an A1 is a red text "A1". [&#8617;]The exact [...]</description>
		<content:encoded><![CDATA[<p>[...] can be found here. Even more general discussion of the game design had been previously released, here. [&#8617;]They actually look it, too, the icon for an A1 is a red text "A1". [&#8617;]The exact [...]</p>
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	<item>
		<title>By: thestringpuller</title>
		<link>http://trilema.com/2013/eulora-game-mechanics-etc/#comment-94957</link>
		<dc:creator>thestringpuller</dc:creator>
		<pubDate>Tue, 10 Sep 2013 19:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://trilema.com/?p=49156#comment-94957</guid>
		<description>@Chett 3DS Max. Don't know the plugins for CrystalSpace et. al.

Lemme know.</description>
		<content:encoded><![CDATA[<p>@Chett 3DS Max. Don't know the plugins for CrystalSpace et. al.</p>
<p>Lemme know.</p>
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